Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_RUS_25_HE"

//25    72- -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammozac.mgm",false
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,910,	20,1236,	16,3091,	0,4946
Armor=500,755,	15,852,		12,2130,	0,3408
Armor=1000,606,	11,548,		9,1370,		0,2192 //           SHELL_RUS_20x99_HE   
Armor=3000,248,	3,92,		2,229,		0,366

//              (20 ,        1946.)

Gage=25					//
DefaultStartSpeed=910	//        ()
MaxDistance=3000		// ,    
Mass=0.288				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.58				// -   (M = 1),        
Cx_1=0.34				// -   (M >= Mmax),        
R=0.0125				// 
LiveTime=7.2			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 2.46	//  
MaxRedirections = 0		// - 

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 